I’d get this regardless of the element I end up using. This skill is super helpful in elite because you can place it, then just kite enemies around it. It does significantly good damage even without items supporting it, and it fires on its own. Thunder Locus: I love this so skill so much, I gave a name to the ball of lightning you summon: “Steve.” He’s just so useful. Not only does this help your elemental resistances, at tier 2 (10/15) it increases your mana regen rate and at tier 3 (15/15) it adds casting speed. (minimum 1 out of 15)Įlemental Boon: Max this. It now also is applied by all skills that use staff dps. This will make him take significantly more damage. Think about it this way, before casting at an elite boss with your friends, go up behind him and smack him with your staff a few times.
Not only does the debuff last a delicious 10 seconds, but it’s cumulative meaning that each hit keep reducing their resistances. It makes hitting enemies with your staff debuff their resistances by 6% at 1/15, going up 2% each skill point you invest. Staff Mastery: Consider putting at least 1 point in this, especially if playing with friends. The more crit you have the more you refresh shocked/burning/chilled effects, making this skill less necessary. Remember, that if it doesn’t seem enough at low levels, it will be at higher levels when your critical strike chance is higher. I think I’d put in about 5 points to 10 points. (6-15 skill points)Įlemental Attunement: While useful as it enables your passive Fire/Lightning/Ice Brands to proc, 15 more seconds is just overkill. Definitely max it out if you are going Ice, but even if you aren’t why not get this skill considering you should be killing very quickly. It doesn’t matter how you kill the enemy, it just works. It gives you a chance upon killing enemies to freeze nearby enemies. (as many skill points to stay in almost constant charged state)įrozen Fate: Level this up anywhere from 6-15. Definitely get it, but I wouldn’t dump 15 into this unless I had no better alternatives.
#Torchlight 2 builds solo full#
It’d be wasteful in my opinion as you can probably maintain full charge with less skill points. (15 skill points)Ĭharge Mastery: Do NOT max this skill. This passive makes it so that enemies that hit you have a chance of getting teleported backwards while taking some damage.
As an elementalist you should not be getting hit much, but when you do, you want your enemies as far from you as possible. Just pick the one that matches the element of your choice.
#Torchlight 2 builds solo free#
Once your Crit chance is up these provide free bonus damage basically. Capeesh?įire/Lightning/Ice Brand: These are just too obviously good not to mention. For example I will list Thunder Locus, which means that whether you roll fire, ice, or lightning, you should still get the skill. So instead, the skills I list here should be in EVERY elementalist build, regardless of the skill’s element. You could also pick two elements and max out some of both. Pick Fire, Ice, or Lightning, and max out all spells of that element. I won’t be doing a detailed skill core here because it’s quite simple. As usual there is one build per page, I'll keep this article short and start with a build on this page. Welcome to part 3 of my build diversity articles! I hope you enjoy them.
Torchlight II Diversity Builds: The Embermage Okay here is adoomgod's article on build options for the Embermage class